A)
introduction:
Every
system 1 game has a bookeeping feature where you can set highscore levels
and make a simple self test. Most of the features are for the operators
and not that interesting, if you play your game at home. Three push
buttons will guide you through the bookeeping feature: The white big
one at the back side of the coin door (that looks like a lamp switch
for an old fridge), the credit or start switch on the coin door and
finally you can use the reset switch on the MPU - yeah!!!
To
start the bookeeping menue and begin with step
0, push the white fridge switch once. Push it
twice to reach the next step and so on. To reset a value, use the reset
switch on the MPU. To advance for example high score levels, use the
credit or start switch. Each value is shown in the player displays.
If you do not push a button within 60 seconds, the game returns into
attract mode.
|
fridge
button
|
feature |
|
step
0
|
Total
coins through coin chute 1 (left coin chute) |
|
step
1
|
Total
coins through coin chute 2 (right coin chute) |
|
step
2
|
Total
plays |
|
step
3
|
Total
replays given |
|
step
4
|
Number
of times anti-cheat switches (front door, ball roll tilt) |
| |
have
been opened |
|
step
5
|
Total
extra balls |
|
step
6
|
Number
of tilts |
|
step
7
|
First
high score replay |
|
step
8
|
Second
high score replay |
|
step
9
|
Third
high score replay |
|
step
10
|
Current
high game to date score |
|
step
11
|
Display
test player 1 and 3 |
|
step
12
|
Display
test player 2 and 4 |
|
step
13
|
Controlled
lamp test (5seconds), solenoid test (each one |
| |
at
a time) Closed switches are noted in credit display |